![]() Or the look of anguish on the actor’s face without her explaining herself. It’s the bad guy going over a cliff without having to see him go splat. ![]() For film, it’s the ‘show don’t tell’ rule, where the audience fills in the missing information. There are plenty of graphic examples, like the WWF Panda logo that we see as a Panda despite un-closed lines. It’s a fishbone diagram where the story through-line is the spine, and the ribs are the events that move the story forward.Ĭlosure. For storytelling, your story through-line must drive the arguments, counterarguments, events and counter-events, so that the structure that holds story and plot together can blossom in the mind. It is the principle that "whatever succeeds for the finite, also succeeds for the infinite.” We prefer to see a continuous flow. ![]() Conversely, in the movie John Carter, the good guys and bad guys looked similar, causing confusion. They all became “soldiers,” with no discernible good guys or bad guys. Things that share visual characteristics, like shape, size, color, texture, value or orientation will belong together. However, if instead of butting up to each other, these two scenes were placed minutes apart, the impact would be lessened or not understood at all. So THAT must be what they’re going to heist. Where and when the cinematic event happened, and how it exists in relation to others, changes the perception of your story. For example, in scene one, an actor might say, “I have an idea for the greatest heist of all time!” We then cut to scene two, in which an enormous jewel sparkles behind thick glass in a heavily guarded museum. Things that are closer together appear to belong together. Here are some ideas of how to discuss motion pictures in Gestalt terms: Gestalt laws also include other laws, such as Common Fate, Good Gestalt, and Past Experience. The Gestalt principles are organized into five categories, sometimes called “laws.” These are Proximity, Similarity, Continuity, Closure, and Connectedness. Though there are many differences between movies and graphics, when we discuss Gestalt theory, the main difference with filmic media in particular (though games come to mind, too) is that we are adding a timeline.įor filmmakers, Gestalt theory would be concerned with each scene, piece of dialogue, camera angle, bit of music, lighting, art direction-essentially everything-in a timeline, and how each part contributes to the overall piece, the movie. Sometimes referred to as the 'Law of Simplicity,' the theory proposes that the whole of an object or scene is more important than the sum of its parts. So why not movies, too? Right? Gestalt psychology is a school of thought that believes all objects and scenes can be observed in their simplest forms. Relationships were being constructed and simplified in order to understand the film as a whole. You vicariously knew how the characters felt. You were finishing the sentences of the actors. While you were putting the puzzle of the story together in real-time, your mind was sorting, grouping, and foreshadowing. Every element pushed the story towards its exciting conclusion. The movie was great. You were involved, and yet nothing ever felt too simple or complex. You left feeling like every situation was buttoned up in a satisfying and surprising manner. You gripped your seat through the entire movie.
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